Kelsey Lyn Adsitt
Game Designer/Sound Designer
I am a game and sound designer with a Master's in Game Design from the IT University of Copenhagen and experience working on cross-functional teams to develop engaging and immersive game experiences. My expertise includes prototyping gameplay mechanics, scripting, game world design, sound design, composition, and collaborating with artists, level designers, and animators to create high-quality interactions. I have hands-on experience with Unity and Unreal Engine and contributed to Wickie & The Soul Keeper, a DADIU team project nominated for industry recognition. Driven by my passion for player experience, I focus on iterative design and constantly strive to craft innovative, detail-oriented gameplay that resonates with players.
Lastest Project
As a coding challenge, I created a prototype for a procedural level generator in Unity.