Kelsey L Adsitt
Game Systems Designer
​Combat Systems & Class Identity | Scalable World & Immersive Systems Design

I am a systems-focused game designer specializing in combat systems, player expression, and scalable gameplay architecture.
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My work explores how mechanics, narrative identity, and feedback systems combine to create meaningful player agency. With experience shipping a commercial title and building interactive audio systems, I approach design holistically—aligning mechanics, pacing, and sensory feedback to craft experiences that are both technically grounded and emotionally resonant.
Featured Projects
Starfall Kingdom - IN DEVELOPMENT
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Wickie & The Soul Keeper - DADIU Production
A vertical traversal puzzle-platformer where players ascend a massive clockwork tower guiding lost souls to the afterlife. I designed and implemented the game’s interactive audio architecture, building state-driven environmental sound systems and reactive feedback to support traversal, puzzles, and atmospheric world-building.
Delve - Master's Thesis
A cooperative dungeon exploration experience developed as a five-person Master’s thesis project. I designed and implemented the full interactive audio system using Wwise and Unity, building reactive environmental soundscapes, combat feedback systems, and dynamic audio states that respond to player actions and world events.​
Fishing for Multipliers
A fast-paced mobile arcade game centered around escalating score multipliers and risk-reward decision making. I designed the scoring system, difficulty progression, and player feedback mechanics, tuning spawn weighting, timing phases, and visual/audio responses to maintain tension and readability during short play sessions.​


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