
Kelsey L Adsitt
Game Systems Designer
​Combat Systems & Class Identity | Scalable World & Immersive Systems Design

I am a systems-focused game designer specializing in player expression, combat mechanics, and scalable progression systems. I design gameplay where mechanics, narrative intent, and feedback loops work together to deliver meaningful player agency.
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Having shipped a commercial title and led projects from concept through delivery, I bring both production discipline and hands-on implementation experience to my work. With a background in studio audio production and immersive sound design, I approach gameplay holistically—aligning mechanics, pacing, soundtrack, and sensory feedback to create experiences that are both technically grounded and emotionally resonant.



